(All items will show a cost in Satoshi's and will only show another currency when it makes in-universe sense to list it)
Currency | Unit/Rate of Exchange | Symbol | Description |
Satoshi | 1 unit of virtual currency | S | A blockchain based virtual currency. Used commonly in the entire Human Sphere. |
Khimera | 1 unit of virtual currency (generally 100 K to an S for exchange rate) | K | A blockchain based virtual currency. Used only on Khimera. |
Credit | 1 unit of physical currency. No exchange rate for any other currency. | C | A small, titanium coin. Used in the underworld for the exchange of goods and services. |
Item | Cost | Attributes | Description |
(Use this listing for an acid grenade) | A small, glass vial containing a caustic acid. Can be thrown up to 10m. Make ranged attacks against a target. On a hit, the target takes d6 acid damage. On a miss, roll d8 to determine where the vial landed and apply damage to any creature or object hit as appropriate. | ||
(Use this listing for an incendiary grenade) | A small, glass vial containing a sticky, flammable fluid. Can be thrown up to 10m. Make a ranged attack against a target. On a hit, the target takes d6 fire damage. On a miss, roll d8 to determine where the vial landed and apply damage to any creature or object as appropriate. On a hit, the target will continue to take 1 DMG every round until they make a successful Feats of Agility DC10 skill check to extinguish the flames. | ||
Antitoxin | 50 S | An autoinjector containing a liquid that neutralizes most poisons. When taken, it gives the user +5 on a Healing skill check to stop further poison damage. | |
Backpack | 10 S | A plastic or fabric pack carried on the back. Can hold gear inside or strapped to the outside of the pack. | |
Barrel | 5 S | A plastic or metal barrel can hold a large amount of liquid or solid material for easy transport and storage. | |
Boots | 5 S | A pair of sturdy boots to protect the wearers feet. | |
Bucket | 1 S | A plastic or metal bucket can hold a small amount of liquid or solid material for easy transport and storage. | |
Chain (3m) | 5 S | A chain can be used to bind objects or for climbing. A being bound with a chain can burst the chain on a Feats of Strength DC20 skill check. | |
Chest | Variable from 5 S to 50 S based on size and quality | A chest can hold a small, or large amount of solid material for easy transport and storage depending on its size. A chest can also be locked if a lock is installed. | |
Clothes, Common | 20 S | A typical set of clothes for the region, usually consisting of a shirt, pants or skirt, and light shoes or sandals. | |
Clothes, Fine | 100 S | A typical set of expensive clothes for the region. They could be of any style but will be currently fashionable and generally tailored. | |
Clothes, Traveling | 50 S | A set of clothes more durable than common clothes. Usually consisting of a heavy shirt, sturdy pants or skirt, boots, and a cloak. | |
Crowbar | 3 S | A thin, metal rod can be used to pry and lever objects. Adds +2 to Feats of Strength skill checks where applicable. | |
Flashlight | 6 S | A small handheld or helmet mounted light that projects a cone of light 15m in front of the instrument. | |
Flask | 3 S | A flask can hold a very small amount of liquid for easy transport or storage. | |
Grappling Hook | 2 S | A small metal hook that can be tied to the end of a rope to secure the rope to a high object like a window ledge, tree limb, or other protrusion. | |
Ink Pen | 4 S | An instrument used for writing. | |
Ladder (2m) | 7 S | A simple ladder 2m in height. | |
Lock, Electronic | 10 S | A small device that can be attached to compatible doors and storage objects to lock them, that uses an electronic key. | |
Lock, Physical | 20 S | A small device that can be attached to compatible doors and storage objects to lock them, that uses a physical key. | |
Manacles, Electronic | 25 S | Metal shackles that can be used to restrain an appropriately sized creature. A manacled creature can make a Feats of Agility DC20 skill check to break out of the manacles, or a Feats of Strength DC20 skill check to bust the chains on the manacles. The manacles use an electronic lock and key. | |
Mirror | 3 S | A small glass or steel mirror used to look around corners, signal allies, ensure you are presentable, or examine areas you cannot see directly. | |
Paper/Parchment | 15 S | A sheet of paper or parchment used for writing. Only really used by governments and conspiracy nuts. | |
Pouch | 3 S | A small plastic or fabric sack that can be used to hold small items. Typically used to hold data drives, cosmetics, or small tools. | |
Rope (30m) | 7 S | 30m of rope. If a creature is bound with a rope, they can burst out of the rope on a Feats of Strength DC17 skill check. | |
Shovel | 4 S | A handheld shovel for digging. | |
Signet Ring, Electronic | 80 S | A ring with a distinctive or personal design carved into it that can be used to leave a watermark and encryption on electronic files. | |
Soap | 1 S | Used for cleaning. | |
Stim-Pack | 15 S | Heals 1 DMG for 20 minutes. | An auto-injector dispensing adrenaline capable of temporarily healing damage. |
String | 2 S | A 3m spool of fine string. | |
Tent | 30 S | A self erecting tent that can hold 2 or 4 people depending on its size. | |
Whistle | 5 S | A small whistle used for signaling. |
Item | Cost | Attributes | Notes |
Artist's Kit | 100 S | A set of speciality tools used for a specific art style. | |
Crafter's Kit | 100 S | When used in an appropriate Crafting skill check a +2 bonus is added to the roll. | A set of speciality tools for a specific craft. |
Climbing Kit | 100 S | When used to aid in climbing a +2 bonus is added to the Feats of Agility skill check roll. | A set of tools to aid in climbing various surfaces. |
Disguise Kit | 100 S | When used in a bluff or deceptive Persuasion skill check a +2 bonus is added to the roll. | A set of tools to create a disguise. |
Healing Kit | 100 S | When used in a Healing skill check a +2 bonus is added to the roll. Further Healing Kit effects are detailed in the Healing section of the Combat rules. | A set of tools used in first aid. |
Lockpicks | 75 S | Physical and Electronic lockpicks must be purchased separately. When used in a Sleight of Hand skill check a +2 bonus is added to the roll. | A set of electronic or physical tools to aid picking a lock. |
Mess Kit | 10 S | A set of tools for preparing and cooking food in camping or rough conditions. | |
Musical Instruments | Variable from 5 S to 1000 S depending on the type and quality of the instruments | A musical instrument only provides a bonus to a performance check if it is magical or of a very rare quality. | A specific musical instrument used in making music, signaling, or aiding in another performance type. |
Item | Cost | Attributes | Notes |
Car, Flying | variable | Vehicle | List out different models of flying cars. |
Car, Surface | variable | Vehicle | List out different models of cars |
Motorcycle | variable | Vehicle | List out different models |
Atmospheric Flyer | variable | Vehicle | List out different planes, helicopters, and drones |
Shuttlecraft | variable | Vehicle | List out different small craft capable of space flight |
Private Ship | variable | Vehicle | A smaller sailed or motorized ship able to travel any body of water on a planet. Usually used for pleasure cruses, slow surface travel, or light commerce. |
Cargo/Working Ship | variable | Vehicle | A large sailed or motorized ship able to travel any large body of water on a planet. Usually used for cargo transport, large scale fishing or other commercial enterprises. |
System Spacecraft | variable | Vehicle | Large and small spacecraft capable of travel within a star system used for interplanetary travel, trade, commercial enterprises, or security. |
L-Drive Spacecraft | variable | Vehicle | Massive ships equipped with an L-Drive and capable of travel between star systems in and beyond the Human Sphere. Typically used for interstellar trade and travel or colony founding. |
Item | Cost | Attributes | Notes |
Surveillance | |||
Suicide | |||
Lifesigns | |||
Police/Security Monitor | Flying Body Cam | ||
Racing | |||
Nano Swarm | |||
Swarm | |||
Small Armed | |||
Medium Armed | |||
Large Armed | |||
AI | |||
Item | Cost | Attributes | Notes |
Ale | 1 S+ | A common, alcoholic beverage | |
Cal-Stim | 5 S | A one use stim shot containing enough nutrients to keep an average being sated for a day. Not safe for long term use beyond a week before causing fatigue and growing medical issues. | |
Lager | 1 S+ | A cool, alcoholic beverage | |
Pre-Paks | 5 S | Pre-packaged meals of low quality often sold in vending machines | |
Restaurant, Common | 10 S | A meal at a sit down restaurant affordable by the average corporate worker | |
Restaurant, Nice | 25 S | A meal at a sit down restaurant with finer food affordable a a splurge for the average corporate worker | |
Restaurant, Expensive | 100 S+ | A meal at a highly rated, posh restaurant only available to the well off. | |
Restaurant, Executive | 1000 S+ | A meal at a restaurant so expensive and exclusive only a corporate executive or independently wealthy individual can afford it | |
Slurry | 1 S | A nutritional paste used to feed the poorest people or lowest level corporate workers | |
Spirits | 10 S+ | A distilled, alcoholic beverage | |
Wine | 5 S+ | An alcoholic beverage from fermented grapes |
Item | Cost per Week | Attributes | Notes |
Hostel | 5 S | A bed and lockbox in a shared room with access to a mess hall with vending machines | |
Capsule | 7 S | A private capsule in a hotel or living block access to shared bathrooms, eating halls, and laundry. | |
Corp Lodging, Common | 100 S | A small apartment for an individual or small family for corporate workers. | |
Corp Lodging, Management | 250 S | A small apartment for an individual or small family with extra amenities, for corporate managers. | |
Corp Lodging, Executive | 1000 S | An apartment for an individual or small family with well appointed amenities for low level corporate executives. | |
Flop House | 10 S | A crappy, private room at a seedy hotel. | |
Hotel, Common | 50 S | An average quality room at a nondescript hotel. | |
Hotel, Luxury | 200 S+ | A nice room or suite at a well-appointed hotel. |
Item | Cost | Attributes | Notes |
Ballistic Cloth | 75 S | DR 1 | Normal appearing clothing laced with ballistic grade fibers |
Plastron | 150 S | DR 2 | Outer shell enhanced plastic armor. Typically used by police and security forces. |
Nano Weave | 400 S | DR 1, DR3 vs slashing/piercing attacks | Lightweight armor laced with teflon nano fabrics that are especially resistant to knives and other bladed attacks. |
Laz-Shield | 750 S | DR 3 against laser or other energy weapons only | A localized energy shield that disperses laser energy effectively, but is useless against all other attacks. |
Tac-Suit | 1500 S | DR 3 | An all encompassing armor suit with well rounded protection against all types of attacks. |
Item | Cost | Attributes | Notes |
Axe, Vibro | 55 S | D6 DMG Slashing | A light hand axe with a mechanically vibrating blade. Created for easier woodwork and now used by thugs of all stripes. |
Baton | 5 S | D4 DMG Bludgeoning | A plastic or metal baton often collapsable and used by police, security forces, or those needing a discreet weapon |
Knife | 7 S | D4 DMG Slashing/Piercing | A small, bladed weapon. |
Shockpole | 150 S | D6 DMG Bludgeoning and electric | A 2.5m long pole with a blunt, electrified end. Commonly used by riot police and security forces. |
Sword, MonoBlade | 250 S | D8 DMG Slashing/Piercing negates nano weave protections from slashing/piercing damage | A one or one and a half hand sword with a mono atom thick blade edge. |
Sword, Vibro | 150 S | D8 DMG Slashing/Piercing | A one or one and a half hand sword with a mechanically vibrating blade. Weapon of choice by the meanest in the Underworld for close combat. |
Whip, Electric | 25 S | D6 DMG slashing and electric shock. Capable of a grapple using a called shot. | A handheld whip capable of striking a target 5m away with a battery powered electric charge |
Whip, Monofilament | 250 S | D8 DMG Slashing. Negates DR from all armor except Nano Weave. | A whip with an illuminated lash only one micron thick capable of striking a target 5m away. |
Item | Cost | Attributes | Notes |
Pistol | 25 S | D6 DMG Piercing | A short barreled firearm capable of firing only one type of round per clip. |
Smart Pistol | 400 S | Variable | A short barreled firearm capable of firing 3 types of rounds per 10 round clip. |
Smart Rifle | 750 S | variable | A long barreled firearm capable of firing 3 types of rounds per 20 round clip. |
Rifle | 75 S | D8 DMG | A long barreled firearm capable of firing only one type of ammo per clip. |
Shotgun | 100 S | D8 DMG Piercing (Shot) or Bludgeoning (Slug) | A rifle sized gun firing dispersing shot or heavy slugs. |
Sub Machine Gun | 300 S | D6 DMG Piercing. Capable of 3 round burst for D8 DMG | A mid barreled rifle capable of firing short bursts of rounds. |
Net Thrower | 200 S | D4 DMG Electric. Capable of grappling target. | A small rifle firing expanding net cartridges. Used by police and security forces for non-lethal capture. |
Flechette Thrower | 500 S | D6 DMG Piercing. Negates Ballistic Cloth DR. Ineffective against Plastron or Tac-suit armor. | A short barreled rifle that fires rounds filled with tiny, sharp spikes. Used as an anti-personnel weapon. |
Laz-Pistol | 2000 S | D8 DMG Energy Beam | A small barreled gun firing a laser energy beam. |
Laz-Rifle | 3500 S | D10 DMG Energy Beam | A long barreled gun firing a laser energy beam. |
Item | Cost | Attributes | Notes |
Auto-cannon | 750 S | D12 DMG Bludgeoning | A vehicle mounted slug thrower. Capable of 5 shots. |
Tripod Turret | D10 DMG | A small, tripod mounted turret firing 3 round bursts. Capable of 20 bursts. | |
Cannon | 2500 S | D12 DMG, negates DR, reload, crewed | A Bombard is a massive artillery piece that needs to be transported on a heavy wagon or sld. It requires a crew of three people to fire and has an effective range of 700m. Everyone in a 5m radius of where the shot lands must roll a Feats of Agility DC10 skill check. A success takes half damage and a failure takes full damage. It takes 5 rounds to reload a Bombard. |
Mortar | 400 S | D8 DMG, reduce DR by 3, reload, crewed | A Mortar is a smaller artillery piece that throws its shell in a high arc and is good at firing over walls. It requires a crew of 2 people to fire and has an effective range of 300m. Everyone in a 5m radius of where the shot lands must roll Feats of Agility DC10 skill check. A successful roll takes half damage, a failure takes full damage. It takes 2 rounds to reload a mortar. |
Recoilless Rifle | 400 S | D10 DMG Bludgeoning. Reload | A vehicle mounted rifle with a recoil dampening system. Requires a full round to reload. |
Item | Cost per clip | Attributes | Notes |
Bullets, White Phosphorus | 25 S | Fire | A bullet that disperses White Phosphorus upon impact. |
Bullets, Flare | 7 S | Fire | A bullet that ignites like a small flare upon firing. |
Bullets, Armor Piercing | 15 S | Bludgeoning. Negates 1 DR of armor protection | A heavy bullet built to penetrate armor. |
Flechette Clip | 25 S | Piercing | A clip for a Flechette Rifle capable of 10 shots. |
Laz-Pistol Charge | 50 S | Energy Beam | A charge pack for a Laz-Pistol capable of 15 shots. |
Laz-Rifle Charge | 75 S | Energy Beam | A charge pack for a Laz-Rifle capable of 20 shots. |
Net Thrower Cartridge | 10 S | Electric and Grapple | A one round cartridge for a Net Thrower. |
Pistol Clip | 5 S | Bludgeoning | A clip for a pistol holding 8 rounds. |
Rifle Clip | 7 S | Bludgeoning | A clip for a rifle capable of holding 15 rounds |
Sub Machine Gun Clip | 10 S | Bludgeoning | A clip for an SMG capable of holding 25 rounds |