Combat Skills
- Melee (Use of hand to hand weapons)
- Ranged (Personal) (Use of ranged weapons made to be used by an individual)
- Ranged (Heavy Arms) (Use of ranged weapons made to be used by a crew of people)
Magic Skills
- Casting (casting a specific spell)
- Counter (countering the spell casting of a foe or magic effect)
- Create (create a new spell formula, imbue an item with magic or create a scroll or spell book entry)
- Detect/Identify (detecting and/or identifying magic in an area or on an object)
Physical Skills
- Feats of Agility (leap over a pit, swing from a rope, etc.)
- Feats of Strength (break down a door, lift a heavy object, etc.)
- Perception (spotting hidden things, out of place items, or important items)
- Riding/Driving (riding an animal, driving or piloting a vehicle)
- Slight of Hand (picking a lock, picking a pocket, optical illusions and tricks)
- Stealth (sneak around an area unnoticed or hiding, bonus can be affected by armor or other items worn or carried)
Social Skills
- Insight (ability to read other being's moods and intentions)
- Mental Fortitude (ability to resist mental effect spells, mental power attacks, fear, etc.)
- Persuasion (can involve debate, intimidation, bluffing, deception, etc.)
- Performance (singing, dancing, acting, etc.)
- This skill can be taken multiple time with different performance skills each time.
Knowledge Skills
- Crafting (knowledge of a specific craft like brewing, carpentry, blacksmithing, etc.)
- This skill can be taken multiple time with different crafts each time
- Culture (knowledge of cultural practices, history, and other societal practices)
- Healing (non-magical first aid, tending to a wounded player, surgery, etc.)
- Investigation (digging through archives, looking for clues, piecing together puzzles, etc.)
- Spiritual (knowledge of religions, spiritual practices, and beliefs)
- Street Smarts (knowledge of urban life and city survival skills)
- Wilderness Survival (knowledge of plants, animals, tracking, and wilderness survival skills)